A big update: LAST-HIT V2, a rewritten Armlet Abuse and 29 heroes | Umbrella Dota 2
PRODUCT UPDATE · SEP 15 2026

Umbrella update — September 15, 2026

The first big update after The International. The two most loaded scripts — the last-hitter and the armlet toggle — were rewritten, three new ones shipped, and almost thirty heroes got combo changes. Below is every line of it, with no "stability improvements" filler.

Date
Sep 15, 2026
Scripts
24
Heroes
29
New scripts
3

30 seconds

  • LAST-HIT V2 now counts damage from other people’s abilities and can finish with orb effects — the most noticeable change here.
  • Armlet Abuse was rewritten from scratch: hero state checks, a shielded mode and enemy prediction.
  • Three new scripts: Camp Border (camp borders), Invoker Trainer and Mute Chat Wheel.
  • Dodger learned to dodge on Tempest Double, Meepo clones and the Lone Druid bear, plus 11 new abilities in the list.
  • Procast Damage and Kill Stealer now count amplifiers that are not applied yet but will be cast during the combo.
  • Changes across 29 heroes — the biggest ones on Invoker (12 combo slots), Earth Spirit and Meepo.
  • Heavy calculations were optimised: less FPS load in fights.

Three new scripts

Scripts that were not in the product before.

Camp Border NEW

  • A new script: neutral camp borders are drawn on the map.

Invoker Trainer NEW

  • A new script — an Invoker spell-invoking trainer.

Mute Chat Wheel NEW

  • A new script — chat wheel sounds are muted.

What changed in the scripts

Every one of the 24 scripts touched by this update. Where a feature has its own page, the name links to it.

Armlet Abuse

  • The script was rewritten: a new version of the Armlet of Mordiggian toggle shipped.
  • Hero state checks were added — the toggle no longer breaks on stuns, silences or mid-cast.
  • "Shield to Abuse" option: the toggle runs under a shield, not only on raw HP.
  • Prediction logic was added — the script anticipates the enemy and counts projectiles already in the air and attacks already started.
  • The toggle decision is now built as a chain of likely outcomes across all incoming damage: hero and neutral abilities, items, effects and modifiers, plus your own resistances, regeneration and saving items.
  • Behaviour under disables was rewritten: the old script did nothing once stunned, the new one reads cast animations and control sources and toggles ahead of time.

Auto-Stacker

  • A new version of the script shipped.
  • Multi-stacking was added — one hero pulls several camps in a single run.
  • Action visualisation appeared: you see which camp is being pulled and at which second.
  • The summon math was rewritten — stacking with controlled units is calculated separately from stacking with the hero.
  • Routes are now set by cursor direction — no precise click on the camp is needed even with five or six spots live.
  • Smart double-stacking was added: the module finds positions where one unit stacks two camps in a single run.
  • A unit is no longer sent to a camp when its remaining lifetime will not cover the route — the module picks a closer camp or declines.

Multi-Combo

  • Combos keep working on heroes that have left the game.

LAST-HIT V2

  • The script now accounts for and predicts damage from enemy and allied abilities — a last hit no longer dies to someone else’s burst.
  • Incoming and outgoing damage math per target was rewritten: last-hitting got more precise.
  • Finishing with orb effects was added, plus an "only if an enemy is nearby" option for it.
  • The ability damage indicator was extended with new skills.
  • Fixed: last hit did not work on controlled units, dealt damage under Nightmare, cancelled an already correct swing and double-counted damage on some frames.
  • Orb effect timings and damage were recalculated.

Auto-heal

  • A "Custom Values" tab — a separate HP threshold per item instead of one shared value, both for yourself and when healing an ally.
  • Fixed: lotus items were not used on allies.

Auto-Disabler

  • Fixed: animation-based interrupts used the base cast time, so the reaction window was calculated wrong.

Auto-stun

  • Fixed: auto-stun fired during your own cast and interrupted it.
  • Fixed: cast time was calculated without modifiers — casting is more accurate now.

Auto-Queue

  • Support for the Coop vs Bots queue was added.
  • A slider that stops the search after a set number of games appeared.

Better UI

  • An option to recolour the HP/MP bar was added.
  • Fixed: a spoofed friend ID was copied instead of the real one.

Bodyblock

  • Fixed: the "Aggressive" and "Optimal" modes were swapped.

Courier Maphack

  • Fixed: the courier inventory did not refresh.
  • Fixed: Eul’s Scepter in the courier inventory was drawn with the Wind Waker icon.

Dodger

  • Support for Tempest Double, Meepo clones and the Lone Druid bear was added.
  • 11 new abilities were added to the dodge list.
  • Dodging with a Smoke of Deceit sitting in the backpack became possible.
  • The Techies mine detonation algorithm and the pathing used for movement dodges were improved.
  • The custom dodge priority logic in the UI was reworked.
  • Fixed: cast cancels while using abilities, the Dead Shot trajectory, the Rolling Boulder distance out of fog, and Bodyguard being cast on yourself instead of an ally.

FailSwitch

  • Bloodstone was removed from the list.
  • The Refresher logic was updated.

Item Manager

  • Fixed: the rune timer did not refresh and showed a stale countdown.
  • Fixed: auto-dispel treated enemy illusions as heroes.

Jungle Bot

  • Fixed: auto-start fired even with the script turned off.
  • Fixed: the camera locked onto the hero incorrectly.

Radius

  • The Earth Spirit Rolling Boulder radius was added — both the base range and the doubled one through a Remnant are drawn.
  • Support for Spectral Slug and Deploy Turrets was added.
  • 7 outdated abilities were removed.

Profile Changer

  • A new version of the script shipped.
  • Spoofing behaviour score, communication score, Dota Plus status and rank confidence was added.
  • Incorrect ID retrieval was fixed.

Procast Damage

  • A double Mystic Flare is counted: the second ultimate is included when "Use Double Ultimate" is on.
  • Nyx Assassin bonus damage was added.
  • Amplifiers that are not on the target yet but will be cast during the combo are now counted: Ethereal Blade, Veil of Discord, Flame Cloak, Ancient Seal.
  • Eye of Skadi was added — the regeneration cut no longer inflates the target’s survivability in the math.
  • Kraken Shell was added: damage reduction and the classification of non-dispellable effects.

Kill Stealer

  • The ability readiness check was optimised.
  • Damage from Flame Cloak, Ancient Seal and Veil of Discord is now calculated.
  • Fixed: Vendetta was suggested when it could not be used.
  • Fixed: the finisher panel moved off screen after a resolution change — its position is now validated on load.

MetaTracker

  • New markers were added.
  • An overlay with "Meta / AI" mode buttons and positions 1–5 appeared.
  • The pick value indicator no longer displays incorrectly.

MP/HP Abuse

  • Fixed: some items were not picked up from the ground because of an order sequencing bug.

Hero changes

Combos and modules for 29 heroes. Open a card to see everything the script does on that hero.

Abaddon
AbaddonAn "Auto-Borrowed Time" option — saving an ally when you hold an Aghanim’s Scepter, with its own HP threshold. Plus support for new units in Auto-heal.
Axe
AxeRefresher logic inside the combo: the script weighs several ways to use it and different item/ability orders.
Clockwerk
ClockwerkBowling with an Aghanim’s Scepter was improved.
Drow Ranger
Drow RangerThe Multishot position is picked more accurately, and the item chain inside the combo was reworked.
Earth Spirit
Earth Spirit"Stone Usage" and "Smash Target" options, extended Magnetize tracking and refreshing it through fog, the level 25 talent inside the combo, better stone search.
Hoodwink
HoodwinkAn alternative combo variation with a chosen order was added.
Invoker
InvokerA new version of the script: combo slots expand to 12, a "Hold Range" slider appeared, enemy escapes are taken into account, Tornado with Eul’s Scepter was rewritten, as were the Auto-Sunstrike timings on enemy teleports.
Kez
KezFixed: Raptor Dance went off in the combo at low HP with no enemies nearby.
Lion
LionA modifier check after the ultimate was added — Mana Drain is no longer wasted when it is present.
Legion Commander
Legion CommanderPress The Attack usage and incorrect Black King Bar use inside the combo were fixed.
Mars
MarsFixed: the hero did not move into spear position when his speed matched the target’s, and wasted an extra ability because of a wrong kill check.
Muerta
MuertaNew calculation modules for interrupting teleports and for Dead Shot were added. Fixed: the ricochet almost never picked a creep as the first target.
Meepo
MeepoAn option to escape the jungle with Poof and Earthbind. Fixed: cancelling Poof broke the escape module, and Body Block misbehaved inside the combo.
Oracle
OracleA new calculation module for interrupting teleports was added.
Omniknight
OmniknightAn "Auto-Hammer" option was added.
Outworld Destroyer
Outworld DestroyerThe cast logic and conditions for Sanity’s Eclipse were improved and its damage recalculated.
Primal Beast
Primal BeastFixed: the combo interrupted Pulverize.
Rubick
RubickThe stolen spell panel was improved.
Riki
RikiThe Backstab usage logic was improved.
Skywrath Mage
Skywrath MageFixed the wrong damage math after an intelligence gain.
Shadow Fiend
Shadow FiendRefresher is not wasted if Requiem comes off cooldown while it is being used. Fixed: Mask of Madness turned on too early and broke the combo, and the Shadowraze indicator was drawn on death.
Silencer
SilencerFixed: auto-global did not fire on a Solar Guardian landing.
Snapfire
SnapfirePrediction logic was improved for every one of the hero’s abilities.
Techies
TechiesA "Blast Off Min Control" option, Refresher support, smarter mine placement.
Templar Assassin
Templar AssassinAuto-harass through Psi Blades was improved.
Tiny
TinyCombo logic was improved and the Avalanche sequencing fixed.
Windranger
WindrangerAn "Only If Binds Two Heroes" option, indicator customisation and a separate Shackleshot bind indicator.
Witch Doctor
Witch DoctorAn "Anti-Steal" option and a better Maledict combo with Ethereal Blade and Dagon.
Zeus
ZeusInterrupting a teleport with Nimbus was improved.

General changes

  • Calls and heavy calculations inside the scripts were optimised — the product puts less load on the game.
  • The ability cast prediction formula was improved.
  • Stacking of magic resistance effects is accounted for better.
  • Product translations were refreshed.
  • Multiple fixes in the product API.

What it means in practice

The last-hitter is the most practical part. Before this update a last hit died whenever someone else’s burst landed on the creep: the script only counted its own damage and swung at a target that was dying anyway. Now both enemy and allied abilities go into the math, and you can finish with orb effects — with an "only if an enemy is nearby" option so you do not push the lane for nothing. Second comes Armlet Abuse: the toggle no longer breaks on stuns and silences, and "Shield to Abuse" removes the main risk of the trick — dying on the HP dip under a shield. Midlaners will care about Invoker separately: 12 combo slots and Auto-Sunstrike timings on enemy teleports cover exactly the scenario people learn Sun Strike for. The script breakdown is above.

How to get the update

The update arrives on its own: the launcher pulls the new build at start, nothing to reinstall. If the cheat was open when the release landed, close it and start it again.

No special configs are required for the new options, but if you run a ready-made premium config it is worth checking the config section: some of the new settings (Auto-heal thresholds, Invoker’s Hold Range) simply are not set in older presets.

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No active subscription? Every script from this update is part of the base plan — prices and terms.