Main task
Survive the lane phase with minimal experience loss. Reach level 6 by minute 6-7 and become the teamfight initiator. Sentry wards for counter-vision of the enemy's pull camps.
Lane phase
The hardest lane in the game. The goal — don't die and gain experience under the tower. Sentry + Healing Salve + Magic Stick + Tango start. Tranquil Boots for regen.
Mid-game
The tanky initiator. Blink Dagger + the first ultimate item. You start fights with your ultimate (Reverse Polarity, Ravage, Black Hole, Echo Slam).
Late
The tank role in the driver's seat. Pipe of Insight + Crimson Guard for the team + situational items for the enemy draft. If pos 3 is a carry, then the standard build via BKB.
Key items
Magic Wand → Tranquil → Blink → Vanguard / Crimson Guard → Pipe of Insight → Aghanim's Scepter → Heart / Refresher.
Common mistakes
Contesting a single creep instead of abusing stacks, an early contest without Blink, the wrong first ultimate item, underrating Sentry for counter-vision.
该位置的热门英雄
我们库中带有位置 3 指南的英雄: